With so many factions and races from Warhammer Fantasy in the mod, Id rather not. Some geospatial data on this website is provided by . Mod of the Week: Warsword Conquest, for Mount and Blade: Warband. To be honest I would prefer Lua, even though its slower than some programming languages but it is easy to learn. This means that the mods will be better than in Warband since it offers way more freedom, but also means that some modders wont be able to make their mods again if they dont know C. I could google that they will use C as the new scripting language, which a lot of games do, for example RimWorld. In many places here the devs said that Bannerlords will be perfectly mod friendly.Ī lot easier than in Warband to mod also, making the scripts in a sort of C based languaje.Īs far as I know they said that it would be harder for the most to make a mod since I dont think theyll use their Module System again. To OP question, I think you can make any kind of mod as long as you dont sell them. Or maybe makes various game world options available, with new factions and maps and npcs, etc.Īs it stands now an entirely new fantasy world would be excellent, or maybe DLC for Bannerlord with fantasy elements.
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