However, the main memetic proliferation of modding came with the release of the PC version of Grand Theft Auto: San Andreas in June 2005. By the time GTA: Vice city came out, modding had advanced so much people could create easy ways to add cars and even combine entire game maps. Modding began to pick up by the release of GTA 3, where people could recreate real-life cars in 3d, in addition to adding new scripts. Modding began proliferating with GTA 2, the second installment of the series, and was mainly new textures for in-game cars.
It is currently unknown what the first mod was for GTA.